Using Academic Games to Promote Learning
Barbara J. Millis
- Goals: experience active learning & games we can adapt
- learn solid approaches for group work
- reflect on value of games for teaching
- enjoy interacting with colleagues
- games for the day
- scavenger hunt
- snowball discussion
- murder mystery
- many other possible games in handout
- atlas complex: where we as teachers assume the entire responsibility for the course
- but you can share with students
- Marc Prensky is guru of games
- students learn by failure in games, but they keep coming back
- we don’t use this model in class
- games can teach valuable skills for real world/business
- Questions to consider when planning preparing to use a teaching game
- what is your purpose (they’ll want to know!)
- what level of learning do you hope to achieve? (Jeopardy is pretty low down on Bloom’s taxonomy)
- what game format will you use?
- what resources are available
- how will you determine appropriate subject matter
- how will you prepare participant? (must do!)
- what materials are needed?
- how will you assess it?
- Cooperative Learning
- Understanding Cooperative Learning
- What do we need to convert an in-class activity to an academic games?
- activity
- rules
- prize
- usually competitive (good idea to be competitive in teams or pairs)
- You’ll want to monitor your groups to make sure things are happening as you expect
- Deep Learning
- key elements that foster a deep approach to learning
- motivational context, active learning, interaction with others, SOMETHING ELSE
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