Using Academic Games to Promote Learning

Using Academic Games to Promote Learning
Barbara J. Millis

  • Goals: experience active learning & games we can adapt
  • learn solid approaches for group work
  • reflect on value of games for teaching
  • enjoy interacting with colleagues
  • games for the day
  • scavenger hunt
  • snowball discussion
  • murder mystery
  • many other possible games in handout
  • atlas complex: where we as teachers assume the entire responsibility for the course
  • but you can share with students
  • Marc Prensky is guru of games
  • students learn by failure in games, but they keep coming back
  • we don’t use this model in class
  • games can teach valuable skills for real world/business
  • Questions to consider when planning preparing to use a teaching game
  • what is your purpose (they’ll want to know!)
  • what level of learning do you hope to achieve? (Jeopardy is pretty low down on Bloom’s taxonomy)
  • what game format will you use?
  • what resources are available
  • how will you determine appropriate subject matter
  • how will you prepare participant? (must do!)
  • what materials are needed?
  • how will you assess it?
  • Cooperative Learning
  • Understanding Cooperative Learning
  • What do we need to convert an in-class activity to an academic games?
  • activity
  • rules
  • prize
  • usually competitive (good idea to be competitive in teams or pairs)
  • You’ll want to monitor your groups to make sure things are happening as you expect
  • Deep Learning
  • key elements that foster a deep approach to learning
  • motivational context, active learning, interaction with others, SOMETHING ELSE

Related posts:

  1. links for 2007-06-07
  2. Teaching Librarians About Teaching
  3. UNC TLT Conference
  4. computers in the classroom
  5. academic library 2.0 concept model

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